Tuesday, August 17, 2010

Threshold: in SL

These are the trees i made for the virtual architectural courtyard built using collaborative means and computing tools

1 comment:

  1. // For Keystone Bouchard. http://www.archsl.wordpress.com for an installation on Architecture Island, September 2007. Scripted by Fumon Kubo

    //Shared under Creative Commons Attribution-Share Alike 3.0 License

    vector NEAR_COL = <1.0, 0.0, 0.0>;
    vector FAR_COL = <1.0, 1.0, 1.0>;

    vector NEAR_SIZE = <0.5, 0.22, 1.0>;
    vector FAR_SIZE = <0.5, 0.22, 4.004>;


    float NEAR = 1.0;
    float FAR = 5.0;

    default
    {
    state_entry()
    {
    llSay(0, "Hello, Avatar!");
    llSensorRepeat("", NULL_KEY, AGENT, FAR, PI, 0.2);
    }

    sensor(integer total_number)
    {
    float distance = llVecMag(llDetectedPos(0) - llGetPos());
    float scale = (distance - NEAR) / (FAR - NEAR);
    if (scale < 0.0) scale = 0.0;
    llSetScale(NEAR_SIZE + ((FAR_SIZE - NEAR_SIZE) * scale));
    llSetColor(NEAR_COL + ((FAR_COL - NEAR_COL) * scale), ALL_SIDES);
    }
    }

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